2024
DOI: 10.1123/jege.2023-0040
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Investigating Psychological Disparities Across Gamers: A Genre-Based Study

Oliver J. Griffith,
Benjamin T. Sharpe

Abstract: Objective: While video games have become a widespread form of entertainment, the exploration of their relationship with psychological factors remains relatively limited. The primary aim of this study was to examine potential disparities in levels of everyday stress, perceived stress, and positive mental health among individuals involved in three distinct video game genres: horror, competitive shooters, and sandbox. Although the study maintains an exploratory nature, we anticipated the emergence of significant … Show more

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Cited by 6 publications
(1 citation statement)
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References 51 publications
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“…Furthermore, investigations have delved into the psychological factors underpinning sporting performance ( Parshakov and Zavertiaeva, 2018 ; Nagorsky and Wiemeyer, 2020 ; Sharpe et al, 2022 ). This includes examining the influence of emotions ( Behnke et al, 2022 ), the requisite psychological skills ( Trotter et al, 2021 ; Bonilla et al, 2022 ), positive mental health ( Griffith and Sharpe, 2024 ), the role of personality traits ( Birch et al, 2023 ), the impact of high-pressure situations ( Sharpe et al, 2024a ), and the effects of streaming while gaming on players’ efficiency and in-game behavior over time ( Matsui et al, 2020 ).…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, investigations have delved into the psychological factors underpinning sporting performance ( Parshakov and Zavertiaeva, 2018 ; Nagorsky and Wiemeyer, 2020 ; Sharpe et al, 2022 ). This includes examining the influence of emotions ( Behnke et al, 2022 ), the requisite psychological skills ( Trotter et al, 2021 ; Bonilla et al, 2022 ), positive mental health ( Griffith and Sharpe, 2024 ), the role of personality traits ( Birch et al, 2023 ), the impact of high-pressure situations ( Sharpe et al, 2024a ), and the effects of streaming while gaming on players’ efficiency and in-game behavior over time ( Matsui et al, 2020 ).…”
Section: Introductionmentioning
confidence: 99%