“…Cluster 6 explores innovative and interactive approaches to education, such as collaboration tools, gamification, and mobile learning (m-learning) (Marunevich, 2021). It also encompasses broader concepts like human-computer interaction, innovation in educational practices, massive open online courses (MOOCs) (Alharbi, 2023), and Web 2.0 technologies (Echeng & Usoro, 2016;Lage, 2014), indicating a focus on user engagement, experiential learning, and leveraging technology for enhanced educational experiences (Georgiev, 2004). Apart from these keywords were noted as the most frequent tools used in the related domain; Web Content Accessibility Guidelines (WCAG), Web 2.0, Web 3.0, wiki, MOOC, Zoom, Edmodo, MATLAB, m-Learning, Panopto, WebCT.…”