Symposium on Spatial User Interaction 2019
DOI: 10.1145/3357251.3357580
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Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality

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Cited by 32 publications
(25 citation statements)
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“…Similarly, this points to a need for future work exploring if other types of distractors can be used to mask environmental manipulation. For example, it is relevant to explore the effects of diegetic and non-diegetic distractors and passive and interactive distractors, as has been done in relation to perspective manipulation (e.g., [2,9]).…”
Section: Discussionmentioning
confidence: 99%
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“…Similarly, this points to a need for future work exploring if other types of distractors can be used to mask environmental manipulation. For example, it is relevant to explore the effects of diegetic and non-diegetic distractors and passive and interactive distractors, as has been done in relation to perspective manipulation (e.g., [2,9]).…”
Section: Discussionmentioning
confidence: 99%
“…has show that both passive [9] and interactive [2] distractors, presented in the user's field of view, can be used to divert attention from distorted virtual rotations. Moreover, it has been shown that discrete virtual translations and rotations can be introduced during blinks [7] and saccades [13], and similar transformations can also be masked by introducing inter-stimulus images [1].…”
Section: Related Workmentioning
confidence: 99%
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“…In our previous work, we introudced the Stop and Reset technique [7], which uses collision between the controller and a distractor to virtually rotate the user 180°in place. The technique is itself inspired by the previously described Freeze-Turn technique [39] and the Bookshelf technique [40], which uses an actual bookshelf that once activated via a button proceeds to virtually rotate the platform on which it is located, along with the user, by 180°.…”
Section: Redirected Walkingmentioning
confidence: 99%
“…We tested the technique on a simple but not trivial scenario: traversing a 100 m corridor. We identified two other techniques that are especially suited to similar room-scale scenarios: the Stop and Reset technique [7] and the stock Teleportation implementation of the Unreal Engine. In evaluating the Space Bender technique we wanted to answer the following two research questions: 1) how effective is the technique from both the quantitative (i.e.…”
Section: Introductionmentioning
confidence: 99%