2021
DOI: 10.3389/fnut.2021.674404
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Investigating the Effectiveness of an Educational Escape Game for Increasing Nutrition-Related Knowledge in Young Adolescents: A Pilot Study

Abstract: Objective: As a pilot trial under the Games of Food consortium, this study assessed the effectiveness of an educational escape game alongside a self-study method as a nutrition knowledge intervention. Furthermore, this study explored the use of an escape game as an educational tool for young adolescents.Materials and Methods: Altogether three schools participated, one from Finland and two from the UK. Baseline questionnaires assessing knowledge were administered before intervention day. Participants from each … Show more

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Cited by 6 publications
(3 citation statements)
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References 40 publications
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“…In an educational setting, their potential as learning activities has inevitably attracted the attention of researchers. EEAs are reported to be positively perceived among students ,,,, and have shown great value in terms of engagement, , motivation, ,,, and learner outcomes. ,, Reviewing educational literature that deals with chemistry-specific EEAs outlines previous examples that serve as (i) instruction to lab techniques, (ii) evaluation of student understanding, and (iii) complementary teaching of concepts. , Digital variants of the traditional EEA, supported by immersive technologies such as augmented reality (AR), for online learning are the latest development, allowing for the scalability required for implementation in larger educational settings.…”
mentioning
confidence: 99%
“…In an educational setting, their potential as learning activities has inevitably attracted the attention of researchers. EEAs are reported to be positively perceived among students ,,,, and have shown great value in terms of engagement, , motivation, ,,, and learner outcomes. ,, Reviewing educational literature that deals with chemistry-specific EEAs outlines previous examples that serve as (i) instruction to lab techniques, (ii) evaluation of student understanding, and (iii) complementary teaching of concepts. , Digital variants of the traditional EEA, supported by immersive technologies such as augmented reality (AR), for online learning are the latest development, allowing for the scalability required for implementation in larger educational settings.…”
mentioning
confidence: 99%
“…Most participants stated that games and educational media were relatively fun and increased their internal motivation [27]. The use of games as educational media generally aimed to actively engage its participant in the learning process, generating retention of information.…”
Section: Knowledge Of Stunting Preventionmentioning
confidence: 99%
“…Because QR codes are shareable, they are apt for clinical 68 simulations, which educators are using to creatively engage 69 learners to apply knowledge and act in real-time simulated 70 clinical scenarios [3][4][5]. …”
mentioning
confidence: 99%