2018
DOI: 10.1080/07380569.2018.1492283
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Investigating the Effectiveness of Desktop Virtual Reality for Teaching and Learning of Electrical/Electronics Technology in Universities

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Cited by 29 publications
(45 citation statements)
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“…Virtual reality can be used to simulate a real environment for training, education and an imagined environment for interaction [9]. Virtual reality proved effective when used to augment physical facilities for learning in many fields, like teaching architecture [11]; teaching physics [12]; welder training [13]; teaching painting [14]; teaching physical education [15][16][17][18]; training in fire safety [19]; teaching safety rules [20,21,22]; teaching electric power supply systems [23]; teaching biology [24]; and teaching electronic circuit construction [3], among many others. In virtual reality, students can work at their own pace to master the skills needed, get periodic feedback and have the opportunity to correct their mistakes without loss of materials, damage to equipment and injury to human beings and materials [25].…”
Section: Virtual Realitymentioning
confidence: 99%
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“…Virtual reality can be used to simulate a real environment for training, education and an imagined environment for interaction [9]. Virtual reality proved effective when used to augment physical facilities for learning in many fields, like teaching architecture [11]; teaching physics [12]; welder training [13]; teaching painting [14]; teaching physical education [15][16][17][18]; training in fire safety [19]; teaching safety rules [20,21,22]; teaching electric power supply systems [23]; teaching biology [24]; and teaching electronic circuit construction [3], among many others. In virtual reality, students can work at their own pace to master the skills needed, get periodic feedback and have the opportunity to correct their mistakes without loss of materials, damage to equipment and injury to human beings and materials [25].…”
Section: Virtual Realitymentioning
confidence: 99%
“…By doing so, learning of technology education may become a more interactive process, playful and experimental-like the action-oriented approach of learning. The fondness of young people on computer games gave credence to the adoption of virtual reality as an educational tool [3,28,29] for teaching and learning of technology education.…”
Section: Virtual Realitymentioning
confidence: 99%
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