2018
DOI: 10.1080/10494820.2018.1495653
|View full text |Cite
|
Sign up to set email alerts
|

Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

24
184
0
4

Year Published

2019
2019
2023
2023

Publication Types

Select...
8
2

Relationship

0
10

Authors

Journals

citations
Cited by 272 publications
(240 citation statements)
references
References 47 publications
24
184
0
4
Order By: Relevance
“…The specialized literature reveals that FL is presented in the educational field as an effective, innovative approach. This has been reported by previous studies on the state of the matter, where improvements have been achieved with respect to traditional methods regarding the commitment of students (Huang et al 2019), the participation of educational agents (Chyr et al 2017), their collaboration and socialization (Pérez and Beaufond 2019; Kwon and Woo 2017), motivation (Tse et al 2019), autonomy (Fernández and Jácome 2016), the adaptation to the learning needs of each student (Tourón and Santiago 2015) and the resolution of problems arising in the daily praxis or raised by the teacher during the training action (Bognar et al 2019).…”
Section: Introductionsupporting
confidence: 60%
“…The specialized literature reveals that FL is presented in the educational field as an effective, innovative approach. This has been reported by previous studies on the state of the matter, where improvements have been achieved with respect to traditional methods regarding the commitment of students (Huang et al 2019), the participation of educational agents (Chyr et al 2017), their collaboration and socialization (Pérez and Beaufond 2019; Kwon and Woo 2017), motivation (Tse et al 2019), autonomy (Fernández and Jácome 2016), the adaptation to the learning needs of each student (Tourón and Santiago 2015) and the resolution of problems arising in the daily praxis or raised by the teacher during the training action (Bognar et al 2019).…”
Section: Introductionsupporting
confidence: 60%
“…The application of badges in online learning tasks has been reported to help maintain students' engagement in their learning (Filatro & Cavalcanti, 2016). According to Huang, Hew, and Lo (2018), badges can enable students to become active learners by giving them confidence to take part in the class discussion and promote them to produce higher quality results. Enabling students to earn badges through badge-based learning pathways will increase the social interaction among them .…”
Section: Badgesmentioning
confidence: 99%
“…Meskipun kita dapat menemukan banyak teknologi yang dapat membantu dan memfasilitasi siswa dalam memahami konsep pembelajaran (Huang, Hew, & Lo, 2018), namun sangat jarang ditemui penggunaan media berbasis game edukasi di dalam kelas.…”
Section: Pendahuluanunclassified