“…In response to the call for information systems (IS) research on the dark side of technology use (Tarafdar, Gupta, & Turel, 2015), research on technology addiction has grown steadily in the IS discipline. Most technology addiction studies have been conducted in the context of hedonic technologies, with social networking sites and online games being the most popular research foci (eg, Gong, Zhang, Cheung, Chen, & Lee, 2019;Hyun et al, 2015;Xu, Turel, & Yuan, 2012;Xue et al, 2018). One possible reason for the increasing scholarly attention to online gaming addiction is that more individuals are spending time on online leisure activities every day.…”