Investigating the influence and interplay of physical and virtual traits on the user perception of Mixed Reality prototypes
Christopher Cox,
James Gopsill,
Chris Snider
et al.
Abstract:Mixed Reality enables individuals to visualise and interact with artefacts and environments through a combination of physical and virtual assets. It has received increased interest from the design community as a means to accelerate, enrich and enhance prototyping activities. This article concerns MR’s ability to deceive an individual through the combination of virtual and physical assets and their underlying traits (e.g., mass, size), and a user’s cognitive ability to ‘join the dots’. If properly implemented, … Show more
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