“…These studies can be categorized into two parts: sensory analysis of food and its psychological or physiological responses, as well as studies on purchasing products or behaviour [ [20] , [21] , [22] , [23] , [24] , [25] , [26] , [27] , [28] , [29] , [30] ]. Researchers found that creating new 3D food models and modifying their features, varying in complexity and difficulty, is essential for research involving food in VR.…”