2022
DOI: 10.1145/3522624
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Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage

Abstract: Video games, in addition to representing an extremely relevant field of entertainment and market, have been widely used as a case study in artificial intelligence for representing a problem with a high degree of complexity. In such studies, the investigation of approaches that endow player agents with the ability to retrieve relevant information from game scenes stands out, since such information can be very useful to improve their learning ability. This work proposes and analyses new deep learning-based model… Show more

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Cited by 1 publication
(2 citation statements)
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“…For this purpose, the present paper proposes the automation of data generation in the SMB Framework through video frames and game logs, which register what the players are doing, as well as what is happening in the environment. These logs correspond to game information that efficiently represents the players' experiences, as already validated in recent works [Luo et al 2018, Green et al 2020, Faria et al 2022]. The authors here expect that this will speed up the development and validation of future PCG methods, for example, to create personalized levels based on players' mechanics [Green et al 2020].…”
Section: Introductionmentioning
confidence: 80%
See 1 more Smart Citation
“…For this purpose, the present paper proposes the automation of data generation in the SMB Framework through video frames and game logs, which register what the players are doing, as well as what is happening in the environment. These logs correspond to game information that efficiently represents the players' experiences, as already validated in recent works [Luo et al 2018, Green et al 2020, Faria et al 2022]. The authors here expect that this will speed up the development and validation of future PCG methods, for example, to create personalized levels based on players' mechanics [Green et al 2020].…”
Section: Introductionmentioning
confidence: 80%
“…. These logs provide information about the agent's interaction with the game and were defined mainly based on the work [Faria et al 2022] in which the main objective was to identify game events in gameplay footage through deep learning methods. The authors of the present paper believe that this kind of dataset can be very useful to assist in the evolution of AI research carried out on the SMB game.…”
Section: Datasetmentioning
confidence: 99%