2023
DOI: 10.1016/j.apergo.2022.103953
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Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture

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Cited by 18 publications
(11 citation statements)
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“…(2021), the level of realism in a VR environment depends on the purpose of the experience; providing a focused representation could create an experience with presence. Additionally, to create a real-life scale in a VR environment, designing depth perception facilitated by shape, size, volume, proportion and scale refers to the level of realism (Paes et al. , 2023), even without building hyper-realistic characteristics as responsive agents (urban elements and social agents).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…(2021), the level of realism in a VR environment depends on the purpose of the experience; providing a focused representation could create an experience with presence. Additionally, to create a real-life scale in a VR environment, designing depth perception facilitated by shape, size, volume, proportion and scale refers to the level of realism (Paes et al. , 2023), even without building hyper-realistic characteristics as responsive agents (urban elements and social agents).…”
Section: Methodsmentioning
confidence: 99%
“…According to Scurati et al (2021), the level of realism in a VR environment depends on the purpose of the experience; providing a focused representation could create an experience with presence. Additionally, to create a real-life scale in a VR environment, designing depth perception facilitated by shape, size, volume, proportion and scale refers to the level of realism (Paes et al, 2023), even without building hyper-realistic characteristics as responsive agents (urban elements and social agents). Furthermore, as Shemesh et al (2017) emphasized, isolating the desired variables by eliminating some properties of an environment is essential for conducting a controlled experiment and collecting accurate physiological data.…”
Section: Human Experiences In Vrmentioning
confidence: 99%
“…A recent study in [26] challenges the assumption that more immersive virtual environments, such as HMD-based VR systems, are inherently more immersive. They investigated the relationship between 3D perception and presence in virtual environments using immersive and non-immersive VR apparatus.…”
Section: Related Workmentioning
confidence: 99%
“…This unawareness of design issues, regardless of previous experience with interpretation of 2D drawings, could also be interpreted as the client representatives being more receptive towards using the different user-interfaces of the ViCoDE system and in particular HMD VR. This could be due to HMD being perceived as a more engaging information and visualization medium than 2D drawings (Johansson, 2016) with the ego-centric frame of reference client representatives had via HMD VR (Paes et al, 2023), helped them better assess different furnished layouts in workshop 1 and 2. Moreover, the design changes made in the 1 st workshop with HMD VR and multitouch table and later incorporated in the 2 nd workshop, can be interpreted as client representatives being provided with clearer visual cues (e.g., size of room, placement of windows) (Hermund et al, 2017) when perceiving volumetric qualities of the building design better in fullyimmersed virtual environment (Chowdhury & Schnabel, 2020).…”
Section: Participants' Interaction With User-interfaces Of a Vr-systemmentioning
confidence: 99%
“…This experience of users "stepping into the design" is referred to as an immersive experience (Castronovo et al, 2013;Johansson, 2016). When fully immersed, users can experience the design from a usercentric viewpoint, i.e., an ego-centric frame of reference (Paes et al, 2023), which provides clearer visual cues (e.g., size, shape, location) (Hermund et al, 2017). Enhanced visual cues not only help users better perceive volumetric qualities of the building design than when 2D drawings and 3D models are used (Chowdhury & Schnabel, 2020), but also help users gain a more representative understanding of the final building design (Nikolić & Whyte, 2021).…”
Section: Introduction and Related Workmentioning
confidence: 99%