2021
DOI: 10.1007/s11423-021-10005-8
|View full text |Cite
|
Sign up to set email alerts
|

Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
28
0
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
5
2
1

Relationship

1
7

Authors

Journals

citations
Cited by 43 publications
(29 citation statements)
references
References 108 publications
0
28
0
1
Order By: Relevance
“…The practical application of VR as a teaching and learning tool is remarkable. Schmidt and Glaser (2021) investigated the use of virtual reality by individuals with autism using 360-degree video modeling and headset-based virtual reality to investigate skills acquirement in adults on the autism spectrum in order to promote safety and the appropriate use of public transport. The results suggest a very positive learning experience and that the intervention is feasible and relevant for the unique needs of the target population.…”
Section: Vr Learning Environmentsmentioning
confidence: 99%
“…The practical application of VR as a teaching and learning tool is remarkable. Schmidt and Glaser (2021) investigated the use of virtual reality by individuals with autism using 360-degree video modeling and headset-based virtual reality to investigate skills acquirement in adults on the autism spectrum in order to promote safety and the appropriate use of public transport. The results suggest a very positive learning experience and that the intervention is feasible and relevant for the unique needs of the target population.…”
Section: Vr Learning Environmentsmentioning
confidence: 99%
“…VEs can be better suited and advantageous for promoting learning as the VR technology allows flexibility and control to remove competing and oftentimes confusing sources of information from the real-world social and environmental context and manipulate variables such as break intervals and other motivational factors/incentives to solidify learning [21]. The realism of the VEs as a design feature of the technology can also facilitate the transfer of important skills into everyday lives [22][23][24].…”
Section: Theoretical Underpinnings and Models For Vr Training And Int...mentioning
confidence: 99%
“…In a third example, researchers on the Virtuoso project utilized SVVR technologies to provide training related to public transportation. In this project, SVVR technologies were deployed as part of a four-staged instructional strategy (Schmidt and Glaser, 2021). In Virtuoso-SVVR, autistic users engaged with the application through a light-weight HMD to view videos that modeled the skills required to board a university shuttle bus.…”
Section: Research Overviewmentioning
confidence: 99%
“…, 2019). Findings from expert reviewers ( n = 4) and autistic usage test participants ( n = 5) suggest that Virtuoso-SVVR provided high usability, feasibility and relevance for promoting training objectives (Schmidt and Glaser, 2021).…”
Section: Research Overviewmentioning
confidence: 99%
See 1 more Smart Citation