2015
DOI: 10.1016/j.jksuci.2014.03.019
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Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation

Abstract: Acquired brain injury is one cause of long-term disability. Serious games can assist in cognitive rehabilitation. However, therapists' perception and feedback will determine game adoption. The objective of this study is to investigate therapists' intention to use serious games for cognitive rehabilitation and identify underlying factors that may affect their acceptance. The respondents are 41 therapists who evaluated a ''Ship Game'' prototype. Data were collected using survey questionnaire and interview. A sev… Show more

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Cited by 13 publications
(5 citation statements)
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“…Only 41 articles met the criteria explained earlier. Conversely, 80 articles did not meet the criteria because they (i) focus on rehabilitation on body parts different to upper limbs or focus on other types of rehabilitation [25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42][43][44] ; (ii) have purposes different to rehabilitation [45][46][47][48][49][50][51] (e.g., measurement of personal performance and development of musical skills); (iii) are editorial notes, reviews, and guidelines to develop serious games 1, ; (iv) are incomplete articles 74 ; (v) are up to three pages in length [75][76][77][78] ; (vi) are not written in English [79][80][81] ; and (vii) are out of the scope of this review. 82 This review includes articles with QualSyst percentages q70%.…”
Section: Resultsmentioning
confidence: 99%
“…Only 41 articles met the criteria explained earlier. Conversely, 80 articles did not meet the criteria because they (i) focus on rehabilitation on body parts different to upper limbs or focus on other types of rehabilitation [25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42][43][44] ; (ii) have purposes different to rehabilitation [45][46][47][48][49][50][51] (e.g., measurement of personal performance and development of musical skills); (iii) are editorial notes, reviews, and guidelines to develop serious games 1, ; (iv) are incomplete articles 74 ; (v) are up to three pages in length [75][76][77][78] ; (vi) are not written in English [79][80][81] ; and (vii) are out of the scope of this review. 82 This review includes articles with QualSyst percentages q70%.…”
Section: Resultsmentioning
confidence: 99%
“…In addition, semi-structured interviews regarding the survey results were also conducted with the therapists to gain an in-depth understanding of their perception and the reasons involved in their acceptance of game-based cognitive intervention. This study is described in our earlier publication [28].…”
Section: Discussionmentioning
confidence: 99%
“…This study aims to develop a framework that assists rehabilitation practitioners and game developers in designing game-based rehabilitation measures that are usable and enjoyable. Figure 1 illustrates the proposed RGS conceptual framework, which is based on the results of this study and related literature, and targeted towards patients with brain injury [21], [22].…”
Section: A Proposed Conceptual Frameworkmentioning
confidence: 99%