2023
DOI: 10.3390/s23041765
|View full text |Cite
|
Sign up to set email alerts
|

Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties

Abstract: Dysgraphia is a learning disability that causes handwritten production below expectations. Its diagnosis is delayed until the completion of handwriting development. To allow a preventive training program, abilities not directly related to handwriting should be evaluated, and one of them is visual perception. To investigate the role of visual perception in handwriting skills, we gamified standard clinical visual perception tests to be played while wearing an eye tracker at three difficulty levels. Then, we iden… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
1
1
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 47 publications
0
2
0
Order By: Relevance
“…This is an important achievement, as schools are the first place where learning difficulty should be addressed, before referring children to clinicians, as early identification and training of learning weaknesses assure better efficacy of the training (Kadar et al, 2020). Moreover, objective data coming from the game on reading speed and speed increment after treatment are useful parameters to evaluate children and better characterize their weakness, as fostered by national guidelines on specific learning disabilities diagnosis (Associazione Italiana di Psicologia et al, 2021), as could be smart pens for dysgraphia (Dui et al, 2021), eye tracking for dyslexia (Piazzalunga et al, 2023), and so on.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…This is an important achievement, as schools are the first place where learning difficulty should be addressed, before referring children to clinicians, as early identification and training of learning weaknesses assure better efficacy of the training (Kadar et al, 2020). Moreover, objective data coming from the game on reading speed and speed increment after treatment are useful parameters to evaluate children and better characterize their weakness, as fostered by national guidelines on specific learning disabilities diagnosis (Associazione Italiana di Psicologia et al, 2021), as could be smart pens for dysgraphia (Dui et al, 2021), eye tracking for dyslexia (Piazzalunga et al, 2023), and so on.…”
Section: Discussionmentioning
confidence: 99%
“…In the context of the ESSENCE H2020 project (www.essence2020.eu), several serious games to enhance reading, writing and calculation abilities were implemented, together with a narrative framework aimed at boosting engagement without affecting the "serious" purpose of the games (Piazzalunga, Donati and Ferrante, 2023). One of these games is the Tachistoscopio.…”
Section: Introductionmentioning
confidence: 99%