Proceedings of the 25th Spring Conference on Computer Graphics 2009
DOI: 10.1145/1980462.1980493
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Investigation of the beat rate effect on frame rate for animated content

Abstract: Knowledge of the Human Visual System (HVS) may be exploited in computer graphics to significantly reduce rendering times without the viewer being aware of any resultant image quality difference. Furthermore, cross-modal effects, that is the influence of one sensory input on another, for example sound and visuals, have also recently been shown to have a substantial impact on viewer perception of image quality.In this paper we investigate the relationship between audio beat rate and video frame rate in order to … Show more

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Cited by 14 publications
(19 citation statements)
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“…Refreshing the plot for every data point requires updating the plot every 0.001 milliseconds. However, since humans can only perceive changes on the order of 60 events per second [33], this update rate is unnecessary. With pixel-aware preaggregation, we would refresh for each aggregated data point instead, the rate of which may still be higher than necessary.…”
Section: Streaming Asapmentioning
confidence: 99%
“…Refreshing the plot for every data point requires updating the plot every 0.001 milliseconds. However, since humans can only perceive changes on the order of 60 events per second [33], this update rate is unnecessary. With pixel-aware preaggregation, we would refresh for each aggregated data point instead, the rate of which may still be higher than necessary.…”
Section: Streaming Asapmentioning
confidence: 99%
“…This work showed that when accompanied by these scene-unrelated sound effects it is possible to decrease the frame rate of a video animation without perceivable difference in visual quality. Most recently, Hulusic et al [18] focused particularly on the effect of beat rate, scene and familiarity on the perception of frame rate. They showed that in case of static scenes lower beat rates have a significant effect on perception of low frame rates.…”
Section: Auditory-visual Cross-modal Interaction Research In Computermentioning
confidence: 99%
“…Subsequent work demonstrated how sound effects could be used as a distracter to reduce the computed frame rate of an animation without the participants perceiving any difference in the visual quality of the animation [34]. Hulusic et al achieved similar results using rhythmically significant audio, played at different beat rates [18].…”
Section: Introductionmentioning
confidence: 99%
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“…Moreover, it has been shown that it is possible to increase the perceptual quality of a stimulus in one modality by stimulating another modality at the same time (Mastoropoulou et al, 2005a;Harvey et al, 2010). This can be used for improving the perception of a material quality (Bonneel et al, 2010), Level-of-Detail (LOD) selection (Grelaud et al, 2009) or for increasing the spatial (Mastoropoulou et al, 2005a;Hulusic et al, 2008) and temporal (Mastoropoulou et al, 2005b;Hulusic et al, 2009Hulusic et al, , 2010a quality of visuals by coupling them with corresponding auditory stimuli.…”
Section: Introductionmentioning
confidence: 99%