2015
DOI: 10.1177/0887302x15592472
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Investigation of the Validity of 3-D Virtual Fitting for Pants

Abstract: The effectiveness of 3D virtual fitting technology when visualizing the fit and silhouette of pants by analyzing the similarities between real and virtual fit using 20 fit locations, 3 lower body shapes, and fit status was investigated. We produced 61 custom pants for the participants and virtually tried each on a personalized 3D body scan avatar. The technology was not generally effective for visualizing pant fit. Especially, the waist placement of the virtual pants was lower than that for the actual pants. T… Show more

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Cited by 50 publications
(52 citation statements)
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“…3D body scanning has been of interest to retailers and interface developers due its efficiency of capturing human measurements (Song & Ashdown 2012) and its potential for future use in digital consumer tools. Kim and LaBat (2013) and Song and Ashdown (2015) use the comparison of real and virtual (3D body scan) fit, and highlight the conflict between real fit experiences and those in simulated environments. Virtual clothing technology software does little to extend to the use of 3D visualisation used in consumer contexts.…”
Section: Virtual Clothing Technology Literaturementioning
confidence: 99%
See 2 more Smart Citations
“…3D body scanning has been of interest to retailers and interface developers due its efficiency of capturing human measurements (Song & Ashdown 2012) and its potential for future use in digital consumer tools. Kim and LaBat (2013) and Song and Ashdown (2015) use the comparison of real and virtual (3D body scan) fit, and highlight the conflict between real fit experiences and those in simulated environments. Virtual clothing technology software does little to extend to the use of 3D visualisation used in consumer contexts.…”
Section: Virtual Clothing Technology Literaturementioning
confidence: 99%
“…Comparing the language used to describe fit from multiple perspectives (technologist and consumer) would enable the development of a mutual language of fit into an understandable and useful tool for any clothing fit analysis. 6 Song and Ashdown (2015) highlight that the use of body scanned avatars in the context of pattern making and cloth simulation has been limited to retailers and manufacturers in digital prototyping and design of garments. Despite technologist usage, research using participant body scanned avatars to assess fit (Kim & LaBat, 2013;Song & Ashdown, 2015) highlight that the computation of virtual fabrics are inaccurately depicted.…”
Section: Virtual Clothing Technology Literaturementioning
confidence: 99%
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“…3D CAD systems are used for 2D apparel pattern assembly and draping on 3D virtual mannequins for prototyping of garments, virtual fitting sessions and fabric behaviour imitation. Today the majority of apparel CAD software provides 3D virtual try-on modules, such as Clo 3D by CLO, Modaris 3D Fit by Lectra, V-StitcherTM by Browzwear, i-designer by Technoa, Tuka3DTM by Tukatech, Haute Couture 3D by PAD system, Vidya by AssystBullmer, Qualoth, Narcis by D&MFT and others [2,9,10,11].…”
Section: Introduction mentioning
confidence: 99%
“…Many researchers compared the real garment appearance on the human body with the 3D virtual garment appearance on the virtual mannequin using 3D scanning and 3D CAD systems and evaluated garment fit taking into account the structural and mechanical parameters of the fabrics [2,7,14,15]. There are mainly two methods to evaluate garment fit and comfortability through virtual tryon.…”
Section: Introduction mentioning
confidence: 99%