2022
DOI: 10.1089/g4h.2021.0210
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Investigation on the Efficiency of the Closed Kinetic Chain and Video-Based Game Exercise Programs in the Rotator Cuff Rupture: A Randomized Trial

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Cited by 5 publications
(4 citation statements)
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“…Three groups (a conventional exercise group, a structured closed kinetic chain exercise group, and a video-based game exercise group) were rehabilitated and the results showed that video-based game exercise group has better pain, functionality and quality of life parameters. 8 This study differs from in that we showed the SGE software development process and the games developed for shoulder rehabilitation.…”
Section: Resultsmentioning
confidence: 85%
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“…Three groups (a conventional exercise group, a structured closed kinetic chain exercise group, and a video-based game exercise group) were rehabilitated and the results showed that video-based game exercise group has better pain, functionality and quality of life parameters. 8 This study differs from in that we showed the SGE software development process and the games developed for shoulder rehabilitation.…”
Section: Resultsmentioning
confidence: 85%
“…Physiotherapists and engineers should work together in the design of serious games and software development process. 7,8 In the literature, there are many studies for video based game exercises for healthy and patient groups. 9,10 However, the number of serious game studies for shoulder rehabilitation is limited.…”
Section: Introductionmentioning
confidence: 99%
“…Despite the many advantages that VR is projected to bring to the field of shoulder rehabilitation, the validity and effectiveness of kinematic intervention in virtual environments for orthopedic rehabilitation have only been explored by a few studies [3,[27][28][29], none of which mention evaluating the performance of VR applications against pre-established criteria like clinical guidelines and/or staged ROM goals. Hence, the performed investigation compared the movements performed during different levels of the VR app against the gold-standard values using a motion capture system.…”
Section: Discussionmentioning
confidence: 99%
“…In the orthopedic rehabilitation field, few studies have evaluated the effectiveness of kinematic intervention in virtual environments in patients with shoulder stiffness, subacromial impingement syndrome, scapular dyskinesis, and RC diseases [3,[27][28][29][30]. Chang et al, in a mono-centric randomized controlled trial with patients undergoing RCR, compared a control group following conventional home rehabilitation to the experimental one, which used an augmented reality (AR)-based digital healthcare system [28].…”
Section: Introductionmentioning
confidence: 99%