2022
DOI: 10.1109/access.2022.3204392
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iProgVR: Design of a Virtual Reality Environment to Improve Introductory Programming Learning

Abstract: Currently, there are a plethora of solutions developed to help students learn the basics of programming. However, there is a relative paucity of solutions that cater to problems students face when learning programming that is mainly caused by the abstract nature of programming, misconceptions of programming concepts, and lack of motivation. Hence, in this study, a framework to address the abstract nature of programming and common programming misconceptions is developed. The framework consists of three modules … Show more

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Cited by 11 publications
(5 citation statements)
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“…It can additionally offer students a personalized learning experience by allowing them to explore the virtual world at their own pace and in the way they prefer. Students can improve their comprehension of the subject matter by using VR technology to deliver personalized feedback [5].…”
Section: Of 21mentioning
confidence: 99%
“…It can additionally offer students a personalized learning experience by allowing them to explore the virtual world at their own pace and in the way they prefer. Students can improve their comprehension of the subject matter by using VR technology to deliver personalized feedback [5].…”
Section: Of 21mentioning
confidence: 99%
“…The cluster for general programming language theory and analysis discussed formal language syntax and semantics, programming language design principles, and some also delved into the improvement of introductory learning of programming languages using artificial intelligence [27].…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, by letting them explore the virtual world at their own speed and in the manner of their choice, it may provide students with a personalised learning experience. By employing virtual reality technology to provide tailored feedback, students can enhance their understanding of the subject matter [2].The potential of virtual reality (VR) to replicate real-world situations is one of its most amazing educational aspects. This implies that students can engage in practical activities that in the real world could be prohibitively expensive or logistically difficult.…”
Section: Figure 1area Of Virtual Realitymentioning
confidence: 99%