ElsevierReyes Pérez, A.; Rosso, P.; Buscaldi, D. (2012)
AbstractThe research described in this paper focuses on analyzing two playful domains of language: humor and irony, in order to identify key values components for their automatic processing. In particular, we focus on describing a model for recognizing these phenomena in social media, such as "tweets". Our experiments are centered on five data sets retrieved from Twitter taking advantage of usergenerated tags, such as "#humor" and "#irony". The model, which is based on textual features, is assessed on two dimensions: representativeness and relevance. The results, apart from providing some valuable insights into the creative and figurative usages of language, are positive regarding humor, and encouraging regarding irony.