2020
DOI: 10.5753/jserd.2020.738
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Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students

Abstract: Context: Testing is fundamental in the software development process. Nevertheless, testing education faces the key challenge of ensuring that undergraduate students acquire knowledge and skills they need for their future careers by matching what is taught in the classroom to industry standards. In this context, gamification can be used as an alternative educational approach. It uses game elements in real-world contexts in order to increase people's motivation and engagement in tasks that require external stimu… Show more

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Cited by 9 publications
(3 citation statements)
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“…Scientific writing is an important skill for the training of university students, and in particular, for those studying engineering because it will allow them to participate in the scientific community. Traditionally, the approach to teaching writing has been conventional, but the introduction of gamification offers a more engaging and playful alternative for learning (Martins et al, 2020). Gamification can increase interactivity and student engagement in the learning process, making it a valuable tool for educational systems (Bouchrika et al, 2019).…”
Section: Scientific Writing In Engineeringmentioning
confidence: 99%
“…Scientific writing is an important skill for the training of university students, and in particular, for those studying engineering because it will allow them to participate in the scientific community. Traditionally, the approach to teaching writing has been conventional, but the introduction of gamification offers a more engaging and playful alternative for learning (Martins et al, 2020). Gamification can increase interactivity and student engagement in the learning process, making it a valuable tool for educational systems (Bouchrika et al, 2019).…”
Section: Scientific Writing In Engineeringmentioning
confidence: 99%
“…Gage dan Berliner menyatakan bahwa teori behavioristik adalah perubahan perilaku berdasarkan pengalaman para siswa tersebut (Dornan et al 2019). Teori ini menyatakan bahwa siswa yang dianggap telah belajar adalah siswa yang mengalami perubahan dalam bentuk tingkah laku (Jesus et al 2020). Dengan demikian, penerapan teori yang digunakan oleh guru di SMP N Kajen Pekalongan untuk mengatasi masalah dan tantangan adalah dengan melakukan penyesuaian terhadap karakter siswa, kondisi siswa, dan kondisi lingkungan sehingga ditemukan solusi yang bermakna baik bagi siswa maupun guru.…”
Section: Pembahasan Strategi Guru Menerapkan Profil Pelajar Pancasila...unclassified
“…• Reliability of measures: efficacy was used as a metric to check whether the student who has access to TOB-STT can identify the defects more accurately than the student who does not. It has been used in experimental studies on software testing education (de Jesus et al, 2020;Paschoal et al, 2020). To mitigate any threats to validity, the test oracle was established by a professor in the software testing course with more than 20 years of experience.…”
Section: Threats To Validitymentioning
confidence: 99%