2015
DOI: 10.1016/j.jamda.2015.06.010
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Is Nintendo Wii an Effective Intervention for Individuals With Stroke? A Systematic Review and Meta-Analysis

Abstract: The addition of Wii gaming to conventional rehabilitation in patients with chronic stroke significantly improved performance in TUG and not in the other physical measures. The pooled effect was small and not beyond the minimal detectable change. However, Wii can be used safely in patients with stroke and participants were less likely to drop out in the Wii group. This review highlights the need for further high-quality studies to demonstrate the efficacy of Wii in stroke rehabilitation.

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Cited by 76 publications
(54 citation statements)
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“…98 Since the Cochrane review there are six systematic reviews with meta-analyses on balance and mobility. 99102,103,104 These reviews (Table 2) have different objectives including the evidence on the Wii, 99 discriminating between VR coupled with treadmills, customized systems that do not involve a treadmill and off-the-shelf games. 103 There is a small but consistent benefit for VR in gait measured by gait speed, 100,102104 and balance measured by the Berg Balance Scale (BBS) and the Timed Up and Go (TUG).…”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
“…98 Since the Cochrane review there are six systematic reviews with meta-analyses on balance and mobility. 99102,103,104 These reviews (Table 2) have different objectives including the evidence on the Wii, 99 discriminating between VR coupled with treadmills, customized systems that do not involve a treadmill and off-the-shelf games. 103 There is a small but consistent benefit for VR in gait measured by gait speed, 100,102104 and balance measured by the Berg Balance Scale (BBS) and the Timed Up and Go (TUG).…”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
“…SGs constitute very promising tools in medicine, and preliminary results have shown improvements in therapeutic education for chronic disorders, such as diabetes, or for rehabilitation programmes [1]. …”
Section: Figmentioning
confidence: 99%
“…Robotic devices [10][11][12] have demonstrated improvements in motor impairment [10][11][12], but are bulky, complex and costly, which limits both home-use and widespread application [13]. Camera-based solutions, in particular those based on Microsoft ® Kinect ® , have been widely adopted [14], as well as those based on the Nintendo ® Wii ® console [15,16]. While practical, these systems have limitations regarding the accuracy in full kinematic movement tracking [14,17].…”
Section: Introductionmentioning
confidence: 99%