2022
DOI: 10.1609/icaps.v32i1.19841
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Is Policy Learning Overrated?: Width-Based Planning and Active Learning for Atari

Abstract: Width-based planning has shown promising results on Atari 2600 games using pixel input, while using substantially fewer environment interactions than reinforcement learning. Recent width-based approaches have computed feature vectors for each screen using a hand designed feature set (Rollout-IW) or a variational autoencoder trained on game screens (VAE-IW), and prune screens that do not have novel features during the search. We propose Olive (Online-VAE-IW), which updates the VAE features online using active l… Show more

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