2018
DOI: 10.1016/j.ijhcs.2017.11.003
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Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation

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Cited by 49 publications
(44 citation statements)
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“…It can be concluded that the stylization of an agent has similar effects on all kinds of species (such as humans, robots, and animals). In line with this, prior research showed that animals with atypical features such as enlarged eyes were rated as less familiar [38], which is also true for humanoid agents with stylized proportions. While in Study 1, the effects of realism degrees were bigger (higher effect sizes), in Study 2, effects of the agent's species were stronger.…”
Section: Interaction Effects Of Species and Realism (Rq3)supporting
confidence: 56%
“…It can be concluded that the stylization of an agent has similar effects on all kinds of species (such as humans, robots, and animals). In line with this, prior research showed that animals with atypical features such as enlarged eyes were rated as less familiar [38], which is also true for humanoid agents with stylized proportions. While in Study 1, the effects of realism degrees were bigger (higher effect sizes), in Study 2, effects of the agent's species were stronger.…”
Section: Interaction Effects Of Species and Realism (Rq3)supporting
confidence: 56%
“…Some studies instead represent the x -axis of Mori's graph as perceived realism (e.g. Schwind, Leicht, Jäger, Wolf, & Henze, 2018 ). Incremental transitions along the dimension are created by morphing ( MacDorman & Ishiguro, 2006 ), editing ( Mäkäräinen et al, 2014 ), or selecting stimuli ( Mathur et al, 2020 ).…”
Section: Introductionmentioning
confidence: 99%
“…Research on human-computer interaction (HCI) (Pan & Hamilton, 2018; Scassellati et al, 2018), human robot interaction (HRI) (Ishiguro & Nishio, 2018), and video games (Wu et al, 2018) has led to a proliferation of studies using human characters. In contrast, recent research, such as that conducted by Schwind et al (2018), has shown a lack of systematic studies on the effect of different design features for non-human artificial characters, such as animal-like characters or virtual robots, despite their growing popularity in simulated environments including learning applications.…”
Section: Introductionmentioning
confidence: 99%
“…18-20). One of the few investigations that have been carried out on virtual animals in relation to the uncanny valley effect concerned the appearance of the character, in particular the effects of realism, stylization, and facial expressions (Schwind et al, 2018). According to the outcomes of the study, the naturalness of the virtual animal was fundamental to create the sensation of realism with the user.…”
Section: Introductionmentioning
confidence: 99%