2011
DOI: 10.1016/j.culher.2010.11.001
|View full text |Cite
|
Sign up to set email alerts
|

ISEE: Information access through the navigation of a 3D interactive environment

Abstract: a b s t r a c tManaging heterogeneous information related to Cultural Heritage sites and artifacts is still a complex task. In latest years, there has been a significant trend towards the massive digitization of this data, as this allows more efficient and reliable storage and management processes. Furthermore, the relationship between conservation managers, who are often unfamiliar with current documentation techniques, and information providers, who tend to be highly technical practitioners without expertise… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2012
2012
2018
2018

Publication Types

Select...
5
3
1

Relationship

1
8

Authors

Journals

citations
Cited by 22 publications
(5 citation statements)
references
References 5 publications
0
5
0
Order By: Relevance
“…For instance, dragging directly fingers on the PC screen, rather than using the mouse, makes the operations of rotation and translation much more intuitive and less subject to limitations. Moreover, the increasing computational power of mobile devices leads us to believe that Web3D applications will very soon be common also on this kind of platforms, also keeping into account their tremendous potential for applications of mixed and augmented reality [14]. Therefore, we plan as future work an accurate investigation on dedicated interaction metaphors exploiting the opportunities offered by these "nomadic" systems.…”
Section: Discussionmentioning
confidence: 95%
“…For instance, dragging directly fingers on the PC screen, rather than using the mouse, makes the operations of rotation and translation much more intuitive and less subject to limitations. Moreover, the increasing computational power of mobile devices leads us to believe that Web3D applications will very soon be common also on this kind of platforms, also keeping into account their tremendous potential for applications of mixed and augmented reality [14]. Therefore, we plan as future work an accurate investigation on dedicated interaction metaphors exploiting the opportunities offered by these "nomadic" systems.…”
Section: Discussionmentioning
confidence: 95%
“…In the last decades, VR systems have been receiving much attention as useful tools for the conservation of the architectural heritage. This effort can be seen through the studied researches and created VR applications called Virtual Heritage (VH) including for structural assessment [8]; for reconstruction of monuments [15]; for reconstruction of total physical loss of the monument [16]; for recreating a loss human environment [17]; for immersion in a computer-generated world [18]; for presenting and monitoring the structural changes through time [19]; for creating the sense of place in VHE [7]; for studying users requirements in VR for architectural heritage learning [20]; and the last but not least for measuring user experience in VE [21]. The researches have been carried out due to the difficulty of interpreting the numerical models for visualization of VH [8], requirements of return to the site to re-measure, re-photograph and re-record for accuracy of the created VH [2] and the incompatibility of user interaction and difficulty to trigger the sense of place in VH [7].…”
Section: Urls Descriptionsmentioning
confidence: 99%
“…The SIGGRAPH reports that Augmented Reality is one of four attractive topics and they encourage more submissions due to diversity challenges [11]. Augmented reality has been employed in different areas such as training aid for surgery [12,13], maintenance and repair [14], annotation [15], robot path planning [16], entertainment [17,18], surgery [19], military aircraft navigation [20], targeting [21] and cultural heritage purposes [22].…”
Section: Introductionmentioning
confidence: 99%