Designing Interactive Systems Conference 2022
DOI: 10.1145/3532106.3533502
|View full text |Cite
|
Sign up to set email alerts
|

“Isn't this Marvelous”

Abstract: HCI research involving older adults has typically focused on improving technology skills, mobility and health outcomes. Technology for positive ageing emphasizing creativity, inquisitiveness and resourcefulness is less commonly explored. This article builds on this research to contribute an understanding of the importance of curiosity, play and experimentation in supporting positive wellbeing outcomes for older adults living with smart home devices. The research was conducted in regional Australia by an aged c… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
2
1
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 10 publications
(1 citation statement)
references
References 66 publications
0
1
0
Order By: Relevance
“…This workshop seeks to develop a 'roadmap' for researchers and practitioners within HCI and adjacent fields to explore technologies that are playful, creative and equitable in collaboration with older adults and discover what role they may play in everyday contexts. Whilst HCI has an extensive body of work investigating the ways in which technology can be designed creatively for older adults [3,4,11], there has been less of a focus on the ways in which older adults think or act creatively, much less the tools they use for creative ideation [1,9]. Most of these endeavors have either focused on medical interventions [7,8], the home [6,12], or speculative but focused activities towards the design of a specific technology [2,5,10].…”
Section: Introductionmentioning
confidence: 99%
“…This workshop seeks to develop a 'roadmap' for researchers and practitioners within HCI and adjacent fields to explore technologies that are playful, creative and equitable in collaboration with older adults and discover what role they may play in everyday contexts. Whilst HCI has an extensive body of work investigating the ways in which technology can be designed creatively for older adults [3,4,11], there has been less of a focus on the ways in which older adults think or act creatively, much less the tools they use for creative ideation [1,9]. Most of these endeavors have either focused on medical interventions [7,8], the home [6,12], or speculative but focused activities towards the design of a specific technology [2,5,10].…”
Section: Introductionmentioning
confidence: 99%