Proceedings Sixth International Workshop on Object-Oriented Real-Time Dependable Systems
DOI: 10.1109/words.2001.945138
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Issues in message passing for a tele-immersive experience

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Cited by 2 publications
(1 citation statement)
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“…The upper bound can be utilized by various applications including collaboration in groupware communication [6], communication requiring consensus among participating nodes, predicate detection for time sensitive applications, distributed gaming and computation and applications involving virtual reality and teleimmersion applications requiring real-time causal ordering of messages [17]. The usability of SyncProbe is by no means restricted to these scenarios; however, we believe that the examples mentioned above, constitute a broad range of instances where SyncProbe could assist and improve communication characteristics for distributed applications.…”
Section: Introductionmentioning
confidence: 99%
“…The upper bound can be utilized by various applications including collaboration in groupware communication [6], communication requiring consensus among participating nodes, predicate detection for time sensitive applications, distributed gaming and computation and applications involving virtual reality and teleimmersion applications requiring real-time causal ordering of messages [17]. The usability of SyncProbe is by no means restricted to these scenarios; however, we believe that the examples mentioned above, constitute a broad range of instances where SyncProbe could assist and improve communication characteristics for distributed applications.…”
Section: Introductionmentioning
confidence: 99%