Proceedings of the Thirtieth Hawaii International Conference on System Sciences
DOI: 10.1109/hicss.1997.667432
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Issues in the design of a scalable shared virtual environment for the Internet

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Cited by 14 publications
(12 citation statements)
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References 21 publications
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“…Virtual Society [6] adopts a simple locking mechanism as its concurrency control like DIVE. It locks objects when it wishes to manipulate them, updates are made and on release the updates are propagated to the replicas.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Virtual Society [6] adopts a simple locking mechanism as its concurrency control like DIVE. It locks objects when it wishes to manipulate them, updates are made and on release the updates are propagated to the replicas.…”
Section: Related Workmentioning
confidence: 99%
“…It is simple and guarantees consistency [2]. This scheme is used in many existing virtual environment systems [3,6,9,13,17]. However, as communication delay becomes high, the interactions of users may be interrupted.…”
Section: Introductionmentioning
confidence: 99%
“…It defines the specification for exchanging the shared information. Moreover, several virtual reality systems take multi-user aspects into consideration [4,5,6]. In these systems, participants exchange avatar's motion and behavior as well as the descriptions of virtual spaces.…”
Section: Introductionmentioning
confidence: 99%
“…However, few works [3,4,5,6] consider the scalability of the system in terms of the performance of the network and the end system, although most systems provide the scalability for large scale virtual environment.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, we make explicit the need for systems built on these foundations to be able to "play well with others" and interact effectively with entrenched or idiosyncratic applications and work practices. One other class of applications that we are aware of already more or less ascribes to this model, shared virtual worlds [24]. In these environments, the world model is, in fact, separated from the front-end application and, whether distributed or centralized, is managed via a series of transactions between the client and server(s).…”
Section: The Dkc Modelmentioning
confidence: 99%