2017
DOI: 10.1007/978-3-319-58697-7_11
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It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets

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Cited by 12 publications
(6 citation statements)
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“…Villarreal et al [ 39 ] reported that GES were performed on almost all human limbs: the most frequent cover hand gestures [ 40 ] and their fingers [ 2 , 41 ], on-skin freehand gestures [ 42 ], arms gestures [ 43 ], head gestures[ 44 , 45 ], while the least frequent investigate limbs with less mobility, such as the mouth [ 33 ], the head and shoulders [ 46 ], the torso [ 47 ], and the belly [ 48 ]. GES can be the object of study in contexts where it is required to understand any particular physical capacity or human ability or the deficiency thereof.…”
Section: Related Workmentioning
confidence: 99%
“…Villarreal et al [ 39 ] reported that GES were performed on almost all human limbs: the most frequent cover hand gestures [ 40 ] and their fingers [ 2 , 41 ], on-skin freehand gestures [ 42 ], arms gestures [ 43 ], head gestures[ 44 , 45 ], while the least frequent investigate limbs with less mobility, such as the mouth [ 33 ], the head and shoulders [ 46 ], the torso [ 47 ], and the belly [ 48 ]. GES can be the object of study in contexts where it is required to understand any particular physical capacity or human ability or the deficiency thereof.…”
Section: Related Workmentioning
confidence: 99%
“…Different types of users may play different roles, which are also influenced by their culture [36]. [37] studied hand gestures, while [38] compared freehand gestures with gestures that are issued on the skin. Any limb, physical capability or deficiency thereof may also become the subject of a GES.…”
Section: ) For Multiple Usersmentioning
confidence: 99%
“…Generally, there are many other interesting domains of application for which elicitation studies have been conducted ( Table 3) like mid-air manipulations in Virtual Reality [20,35,48,59], Smart Home environments [7,25,38,46] Mobile Devices [4,43,47,49] for Human-Robot/Drone manipulation [45,57,58], Augmented Reality [33,39], Desktop computer [30,50], In-Vehicle secondary driving task [52,56] Smartwatches [11,32], Gaming [19], CAD [53], Text readers [31], Operating rooms [23] and Digital exhibition [21].…”
Section: Application Domainsmentioning
confidence: 99%
“…Many other dimensions of the appropriateness of a mid-air gesture were examined, such as comfort [11,23,27,36,44,60], perceived fatigue [24,36,40,50], discoverability [34,55,58] learnability (how easy gestures can be learned) [24,27,50], gesture simplicity [26,45,61], body parts suitability [19,73], concurrent gestures during intense gameplay [19] and unimanual or bimanual gestures [48,53]. Finally, a few studies (7 out of 47, 14.9%) did not mentioned any specific focus of the gestures proposed.…”
Section: On Gesture "Appropriateness"mentioning
confidence: 99%