“…This public “war,” which at the time of writing in 2017 has somewhat lost its momentum, is referred to widely as Gamergate. Its histories and stories have been well rehearsed by academics and the mainstream press ( Braithwaite, 2016 ; Chess & Shaw, 2015 ; Cross, 2016 ; Gray, 2016 ), covering the victims of cyberattacks, online bullying and harassment, and real-world everyday harm directed at, principally, people who identify as women (cf. Collins, 2014 ; Edidin, 2014 ; Farokhmanesh, 2014 ).…”