2017 IEEE Virtual Reality (VR) 2017
DOI: 10.1109/vr.2017.7892326
|View full text |Cite
|
Sign up to set email alerts
|

Itapeva 3D: Being Indiana Jones in virtual reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4

Citation Types

0
4
0

Year Published

2018
2018
2021
2021

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(4 citation statements)
references
References 6 publications
0
4
0
Order By: Relevance
“…Moreover, Ipteva 3D uses a target-based travel metaphor [57] i.e. the change in the user's viewpoint is triggered by focusing the user's view on a target point within the environment [57]. The authors also report on positive results concerning the feel of immersion observed among participants of a small user study conducted with their system [57].…”
Section: Photogrammetry and Vrmentioning
confidence: 99%
See 3 more Smart Citations
“…Moreover, Ipteva 3D uses a target-based travel metaphor [57] i.e. the change in the user's viewpoint is triggered by focusing the user's view on a target point within the environment [57]. The authors also report on positive results concerning the feel of immersion observed among participants of a small user study conducted with their system [57].…”
Section: Photogrammetry and Vrmentioning
confidence: 99%
“…The study concluded that there was a significant increase in students engagement while using VR compared to a group using 360 • videos [56]. Borba et al [57] describes Itapeva 3D, a system that tries to provide its user with fully immersive, VR-based environment for cyber-archaeology [57] developed using the Unity game engine [58]. Moreover, Ipteva 3D uses a target-based travel metaphor [57] i.e.…”
Section: Photogrammetry and Vrmentioning
confidence: 99%
See 2 more Smart Citations