Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction 2018
DOI: 10.1145/3171221.3171262
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Iterative Design of an Upper Limb Rehabilitation Game with Tangible Robots

Abstract: Rehabilitation aims to ameliorate deficits in motor control via intensive practice with the affected limb. Current strategies, such as one-on-one therapy done in rehabilitation centers, have limitations such as treatment frequency and intensity, cost and requirement of mobility. Thus, a promising strategy is home-based therapy that includes task specific exercises. However, traditional rehabilitation tasks may frustrate the patient due to their repetitive nature and may result in lack of motivation and poor re… Show more

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Cited by 38 publications
(37 citation statements)
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“…In order to test the potential of Cellulo for upper arm motor training regimes, we used an iterative approach to design a game using the robots as game agents and objects. Our first game, inspired by Pacman, was designed iteratively with the participation of stroke, brachial plexus, and cerebral palsy patients (18 in total) and seven therapists in four different therapy centers (Guneysu Ozgur et al, 2018).…”
Section: Pacman Gamementioning
confidence: 99%
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“…In order to test the potential of Cellulo for upper arm motor training regimes, we used an iterative approach to design a game using the robots as game agents and objects. Our first game, inspired by Pacman, was designed iteratively with the participation of stroke, brachial plexus, and cerebral palsy patients (18 in total) and seven therapists in four different therapy centers (Guneysu Ozgur et al, 2018).…”
Section: Pacman Gamementioning
confidence: 99%
“…In this paper, we evaluated the combination of a motor training method using tangible robots in addition to the application of gamification strategies. For the robotized motor training, small-sized, graspable, haptic-enabled Cellulo robots were used (Özgür et al, 2017b), and these operate on printed paper sheets (Guneysu Ozgur et al, 2018). These tangible robots serve as a "computer-mouse-like" interface to interact with printed elements on paper, directing trajectories, and can provide visual and haptic feedback.…”
Section: Introductionmentioning
confidence: 99%
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