2023
DOI: 10.1016/j.procs.2022.12.168
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Japanese language learning game “Miryoku” using android-based speech recognizer API

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Cited by 5 publications
(6 citation statements)
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“…Mitsuki, here is the context behind the use of shuujoshi joseigo. Here are the types of shuujoshi joseigo used by Nase Mitsuki and their functions (Wibawa et al, 2023).…”
Section: Resultsmentioning
confidence: 99%
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“…Mitsuki, here is the context behind the use of shuujoshi joseigo. Here are the types of shuujoshi joseigo used by Nase Mitsuki and their functions (Wibawa et al, 2023).…”
Section: Resultsmentioning
confidence: 99%
“…This research uses qualitative analysis techniques with descriptive methods. The data used is the shuujoshi joseigo used by Nase Mitsuki in the anime "Kyoukai no Kanata" episodes 1 to 6 of a total of 12 episodes (Wibawa et al, 2023).…”
Section: Methodsmentioning
confidence: 99%
“…The main concept of this application would be an application that consists of multiple levels and a drawing canvas to assess learners' handwriting corresponding to each predefined character. The application will also involve a machine learning model to support the application, similar to [34], [37], [38].…”
Section: Methodsmentioning
confidence: 99%
“…To ensure broad accessibility and installation of the application, the distribution will be made on two major mobile platforms: Android (Google Drive) and iOS (TestFlight) [38]. This decision aims to allow a wide range of volunteers and Hanzi learners within higher education institutions to access and assess this application.…”
Section: Methodsmentioning
confidence: 99%
“…Learning with e-learning can be done by students anywhere and anytime without being limited by time. Wibawa et al have designed e-learning by creating a speech recognition technology game for essential Japanese language learning [6].…”
Section: Introductionmentioning
confidence: 99%