2018
DOI: 10.1016/j.sigpro.2018.01.009
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JET: Joint source and channel coding for error resilient virtual reality video wireless transmission

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Cited by 36 publications
(32 citation statements)
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“…For an arbitrary time frame of duration T (in seconds), 3 let H k ∈ H denote the random channel state of user k, representing the power of the channel between user k and the server, where H denotes the finite channel state space. Let H (H k ) k∈K ∈ H K denote the random system channel (3,4), (2,5), (3,5), (2,6), (3,6) (4,5), (3,6), (4,6), (3,7),(4, 7)}, r 1 = 1, r 2 = 2 and r 3 = 2.…”
Section: System Modelmentioning
confidence: 99%
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“…For an arbitrary time frame of duration T (in seconds), 3 let H k ∈ H denote the random channel state of user k, representing the power of the channel between user k and the server, where H denotes the finite channel state space. Let H (H k ) k∈K ∈ H K denote the random system channel (3,4), (2,5), (3,5), (2,6), (3,6) (4,5), (3,6), (4,6), (3,7),(4, 7)}, r 1 = 1, r 2 = 2 and r 3 = 2.…”
Section: System Modelmentioning
confidence: 99%
“…In our previous work [3], [4], we consider optimal transmission of a single-quality tiled 360 VR video in a TDMA system and an OFDMA system, respectively, by exploiting multicast opportunities. In [5]- [7], the authors consider transmission of a multi-quality tiled 360 VR video in singer-user wireless networks and focus on the optimal quality level selection for each tile to be transmitted. The proposed solutions in [5]- [7] may not imply efficient multicast of a multi-quality tiled 360 VR video, as optimal resource sharing among users with heterogeneous channel conditions is not considered and multicast opportunities are ignored.…”
Section: Introductionmentioning
confidence: 99%
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“…Its basic idea is to fetch the invisible portion of a video at the lowest quality based on users head movement prediction, and to adaptively decide the video playback quality for the visible portion based on bandwidth prediction. Liu et al considered unequal error protection for FoV and formulated the inherent error resilient VR video transmission problem into a joint source and channel coding problem [5].…”
Section: B Related Workmentioning
confidence: 99%
“…To improve the quality of experience (QoE) [1], most 360-degree videos have 6K or even higher resolution. Streaming such high-resolution videos is non-trivial because of the limited bandwidth of wireless communication channels [2]. In addition, there has been a recent trend toward highquality 360-degree video content creation using 3D panoramic VR cameras.…”
Section: Introductionmentioning
confidence: 99%