Proceedings of the 23nd Annual ACM Symposium on User Interface Software and Technology 2010
DOI: 10.1145/1866029.1866062
|View full text |Cite
|
Sign up to set email alerts
|

Jogging over a distance between Europe and Australia

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
96
0

Year Published

2014
2014
2021
2021

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 97 publications
(98 citation statements)
references
References 22 publications
2
96
0
Order By: Relevance
“…Combined with the distribution this becomes Sports over a Distance, a category of systems that attempt to break away from social isolation and sedentary behavior that seems to be supported by traditional digital games [175]. Such systems include technological ways to provide augmented sports, such as joint jogging [3,170], kicking/throwing a ball against a wall [163], (kick) boxing [172], and table tennis [175]. Some systems also provide ways for haptic feedback, such as a game of tug-of-war [19] or arm wrestling 1 .…”
Section: Stimulate Social Interactionsmentioning
confidence: 99%
See 4 more Smart Citations
“…Combined with the distribution this becomes Sports over a Distance, a category of systems that attempt to break away from social isolation and sedentary behavior that seems to be supported by traditional digital games [175]. Such systems include technological ways to provide augmented sports, such as joint jogging [3,170], kicking/throwing a ball against a wall [163], (kick) boxing [172], and table tennis [175]. Some systems also provide ways for haptic feedback, such as a game of tug-of-war [19] or arm wrestling 1 .…”
Section: Stimulate Social Interactionsmentioning
confidence: 99%
“…Some of these activity-trackers might largely adhere to our description of interactive play systems and future systems might even fall within the domain. Nonetheless, they are forming a quite different area of research as many only provide 'feedback' before or afterwards [170], are less playful, and do not contain the earlier mentioned gradual ways of input and output. 1 Immersive environments (stimulating play) around a narrative can be seen as some of the first systems [68], including the well known Kidsroom [31] 2 Stach et al, based on analyses of 107 active games, proposed 6 forms of input: gesture, stance, point, power, continuous control (including position), and tap.…”
Section: Types Of Interactive Play Systemsmentioning
confidence: 99%
See 3 more Smart Citations