Anais Estendidos Do XX Simpósio Brasileiro De Jogos E Entretenimento Digital (SBGames Estendido 2021) 2021
DOI: 10.5753/sbgames_estendido.2021.19748
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Jogo é para o que se move: Design como favorecedor da construção de espaços colaborativos e dialógicos de ensino-aprendizagem por meio da criação e adaptação de jogos analógicos

Abstract: Este artigo apresenta a tese de doutorado “Jogo é para o que se move: Design como favorecedor da construção de espaços colaborativos e dialógicos de ensino-aprendizagem por meio da criação e adaptação de jogos analógicos”, defendida no Programa de Pós-graduação em Design do Departamento de Artes e Design da PUC-Rio. A tese buscou pesquisar como a criação / adaptação de jogos analógicos na escola mediada pelo Design pode favorecer a construção de espaços colaborativos e dialógicos de ensino-aprendizagem. Para t… Show more

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“…To know the existing solutions and their limitations, a survey of the literature was made based mainly on two FAPESP projects already approved and referenced within the theme. The students also read in class an article that addressed an analysis of the articles published in the last six years in the annals of SBGAMES (2010-2015) that deal with experiences of game construction in educational environments [6].…”
Section: Presentation Of Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…To know the existing solutions and their limitations, a survey of the literature was made based mainly on two FAPESP projects already approved and referenced within the theme. The students also read in class an article that addressed an analysis of the articles published in the last six years in the annals of SBGAMES (2010-2015) that deal with experiences of game construction in educational environments [6].…”
Section: Presentation Of Resultsmentioning
confidence: 99%
“…Dias, Farbiarz, Vasconcellos, and Carvalho [6] raise the practices of game creation in educational environments in Brazil that articulate approaches to Education and Design and how this articulation occurs, presenting an analysis of the articles published in the last six years in the annals of SBGAMES (2010)(2011)(2012)(2013)(2014)(2015). Regarding the specific construction of board games, Gomes, Maciel, Araújo and Martins [7] present a teaching experience based on game design practice, design practices, and game design principles for the development of board games.…”
Section: Theoretical Foundationmentioning
confidence: 99%