2009
DOI: 10.1109/tac.2008.2010885
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Joint Strategy Fictitious Play With Inertia for Potential Games

Abstract: Abstract-We consider multi-player repeated games involving a large number of players with large strategy spaces and enmeshed utility structures. In these "large-scale" games, players are inherently faced with limitations in both their observational and computational capabilities. Accordingly, players in large-scale games need to make their decisions using algorithms that accommodate limitations in information gathering and processing. This disqualifies some of the well known decision making models such as "Fic… Show more

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Cited by 288 publications
(173 citation statements)
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“…A learning model is fitted to the data that has two components. (i) Suppliers of FR form beliefs about the prices offered by other suppliers through a fictitious play dynamic that, similarly to Marden et al [226] (see Section 8.4), assumes correlation in the prices offered by the other suppliers. This dynamic is discounted so that recent periods are weighted more heavily.…”
Section: Best and Better Responsementioning
confidence: 99%
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“…A learning model is fitted to the data that has two components. (i) Suppliers of FR form beliefs about the prices offered by other suppliers through a fictitious play dynamic that, similarly to Marden et al [226] (see Section 8.4), assumes correlation in the prices offered by the other suppliers. This dynamic is discounted so that recent periods are weighted more heavily.…”
Section: Best and Better Responsementioning
confidence: 99%
“…In this model there can be a multiplicity of stochastically stable quantities in between the Nash equilibrium and Walrasian quantities. The reason for this multiplicity is that memory is assortative in the sense that strategies at period t generated the payoffs they generated due to other strategies at period t. If every player has played the Nash equilibrium quantity for as long as they can remember, and a player makes an error and plays a higher quantity, this will reduce the payoffs associated with the Nash equilibrium quantity in that period, but will not affect the payoffs associated with the Nash equilibrium quantity in previous periods (a similar assortativity across time is generated in a best response setting by a variant of fictitious play in Marden et al [226], discussed in Section 8.4). This makes quantities lower than the Walrasian quantity more robust in the presence of memory.…”
Section: Cournot Oligopolymentioning
confidence: 99%
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“…(vi) There exists a constant Λ ≥ 8c 0 ε −2 e 3β (6βλ + e β k(s − 1)) 2 (10) such that, for any t, t with |t − t | ≤ Λ,…”
Section: A Trajectories Of Semi-anonymous Potential Gamesmentioning
confidence: 99%
“…A rich body of literature has focused on characterizing emergent global behavior for various classes of learning rules, e.g., fictitious play [6], [10], [14], regret based learning [11], and log-linear learning [1], [3], [12], [19]. Log-linear learning is of particular importance because it guarantees convergence to a potential function optimizer for the class of potential games.…”
Section: Introductionmentioning
confidence: 99%