Abstract:The latest multiview video coding (MVC) standards such as 3D-HEVC and H.264/MVC normally encodes texture and depth videos separately. Significant amount of ratedistortion performance and computational performance are sacrificed due to separate encoding due to the lack of exploitation of joint information. Obviously, separate encoding also creates synchronization issue for 3D scene formation in the decoder. Moreover, the hierarchical frame referencing architecture in the MVC creates random access frame delay. I… Show more
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