2014
DOI: 10.1117/12.2039190
|View full text |Cite
|
Sign up to set email alerts
|

Joint upsampling and noise reduction for real-time depth map enhancement

Abstract: An efficient system that upsamples depth map captured by Microsoft Kinect while jointly reducing the effect of noise is presented. The upsampling is carried by detecting and exploiting the piecewise locally planar structures of the downsampled depth map, based on corresponding high-resolution RGB image. The amount of noise is reduced by accumulating the downsampled data simultaneously. By benefiting from massively parallel computing capability of modern commodity GPUs, the system is able to maintain high frame… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2014
2014
2015
2015

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 10 publications
0
3
0
Order By: Relevance
“…k ′ (u) is a normalize factor and Ω g ′ is a square window whose center is u. After applying bilateral filter, we also apply the temporal filter (Matsumoto et al, 2014). In our method, a current depth image is denoised by using a current frame and a previous frame.…”
Section: Normal Map Estimationmentioning
confidence: 99%
“…k ′ (u) is a normalize factor and Ω g ′ is a square window whose center is u. After applying bilateral filter, we also apply the temporal filter (Matsumoto et al, 2014). In our method, a current depth image is denoised by using a current frame and a previous frame.…”
Section: Normal Map Estimationmentioning
confidence: 99%
“…According to Ref. [19], the surface normal at point (x 0 +n, y 0 +n) can be derived through solving the following optimization problem:…”
Section: Surface Normalmentioning
confidence: 99%
“…Some literatures make use of spatial and temporal information to fill holes in the original depth map [15][16]. Another research works apply segmentation and merging based on blocks to reduce the number of noisy pixels [17][18][19]. Most of the proposals have achieved good performance on removing small noisy regions and depth hole-filling on the set of Kinect depth images.…”
Section: Introductionmentioning
confidence: 99%