2021
DOI: 10.24197/edmain.1.2021.18-29
|View full text |Cite
|
Sign up to set email alerts
|

Juegos para fomentar el pensamiento matemático en niños de cuatro a ocho años

Abstract: El juego es una actividad esencial para el desarrollo físico, psicológico, social y cognoscitivo del niño y su uso como recurso o actividad en el aula es importante, no solo en los años de Educación Infantil, sino también en la etapa de Educación Primaria. En el presente artículo analizamos tres juegos comerciales como posible recurso para fomentar el pensamiento matemático en niños de cuatro a ocho años: Tiny Polka Dot1, Cierra la caja (Shut the box) y Batalla de genios (The genius square). El aprendizaje de … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 1 publication
0
0
0
Order By: Relevance
“…The use of games can be used at any educational stage, reporting benefits in academic performance from early childhood and primary education (Montero & Díaz, 2021) to higher education (Eltahir et al, 2021). Specifically, within the area related to reading processes, there are some experiences with GBL, reporting benefits in the acquisition or reinforcement of skills related to literacy (Ronimus et al, 2019) and reading habits (Tan, 2018).…”
Section: Adaptation and Training Model Of The Board Game Untold …mentioning
confidence: 99%
“…The use of games can be used at any educational stage, reporting benefits in academic performance from early childhood and primary education (Montero & Díaz, 2021) to higher education (Eltahir et al, 2021). Specifically, within the area related to reading processes, there are some experiences with GBL, reporting benefits in the acquisition or reinforcement of skills related to literacy (Ronimus et al, 2019) and reading habits (Tan, 2018).…”
Section: Adaptation and Training Model Of The Board Game Untold …mentioning
confidence: 99%