Proceedings of the 42nd ACM Technical Symposium on Computer Science Education 2011
DOI: 10.1145/1953163.1953296
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K-12 game programming course concept using textual programming

Abstract: Several programming environments have been constructed to facilitate novice programming at K-12 and CS0/CS1 levels. The environments can be roughly divided into those using visual or textual programming. This paper presents a K-12 game programming course concept based on textual programming. The concept is based on an easy-to-use C# library, called Jypeli, built on top of Microsoft XNA Framework. The library tries to maintain advantages of visual programming and avoid challenges of textual programming. In part… Show more

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Cited by 16 publications
(14 citation statements)
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“…Educators could take advantage of devices like tablets and smart phones for motivating in computer science topics [22]. Finally, some researchers additionally use unplugged computer science activities [7] or even textual programming languages [12]. Therefore, it would be interesting to study and evaluate which characteristics of programming environments and how can motivate young students and also make learning effective.…”
Section: Motivationmentioning
confidence: 99%
“…Educators could take advantage of devices like tablets and smart phones for motivating in computer science topics [22]. Finally, some researchers additionally use unplugged computer science activities [7] or even textual programming languages [12]. Therefore, it would be interesting to study and evaluate which characteristics of programming environments and how can motivate young students and also make learning effective.…”
Section: Motivationmentioning
confidence: 99%
“…The literature describes several K-12 outreach events in which middle and high school aged students are introduced to computer science with inspiring themes, e.g., game programming [8] and robots [7]. While longitudinal studies have been called for [20], K-12 studies often report on short-term extra-curricular activities.…”
Section: Related Workmentioning
confidence: 99%
“…While longitudinal studies have been called for [20], K-12 studies often report on short-term extra-curricular activities. The experiences reported of them are consistently positive [4,7,8,15].…”
Section: Related Workmentioning
confidence: 99%
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