2020
DOI: 10.17507/tpls.1011.01
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Kahoot! As a Formative Assessment Tool in Foreign Language Learning: A Case Study in Greek as an L2

Abstract: Our study investigates the effectiveness of Kahoot! as a formative assessment tool in the consolidation of grammatical phenomena in adult foreign language learning. Kahoot! was used in a multilingual and multicultural learning environment, where Α1-level Greek was the target language. An experimental quantitative methodology was employed to compare progress made by students using Kahoot! (experimental group) compared to those using traditional methods such as paper and pencil tests (control group). Pre-tests a… Show more

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Cited by 9 publications
(6 citation statements)
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“…Assessment using the quiz COTS game Kahoot! had mixed reviews [104,134]. One bespoke DGBLL application created by Ansteeg [90] that had positive responses from the participants featured an assessment using a boss battle.…”
Section: Boss Battles For Assessmentmentioning
confidence: 99%
See 1 more Smart Citation
“…Assessment using the quiz COTS game Kahoot! had mixed reviews [104,134]. One bespoke DGBLL application created by Ansteeg [90] that had positive responses from the participants featured an assessment using a boss battle.…”
Section: Boss Battles For Assessmentmentioning
confidence: 99%
“…PaRappa the Rapper 2 [30] Second Life [7,31,34,49,55,56,60,80] Ragnarok Online [20,88] My Word Coach [54] Sistema Hipermedia Adaptativo para la ensenanza de idiomas en entorno Linex [33] World of Warcraft [12,36,38,44,92] Mingoville [57] Talking Island [116,117] Family and Friends [35,131] Divine Divinity [108] L.A. Noire [79] Food Force [111] Writing Pal [58] British Council LearnEnglish Kids [98] Quizlet [62,67,113,125] The Walking Dead [99] Adventure German [63,65] 3rd World Farmer [113] Defense of the Ancients [91] gamestolearnenglish.com [61] Hansel and Gretel by Mindshapes Ltd. [128] Lingo Arcade [43] Energy City [45] Kahoot! [67,96,104,132,134] Nearpod…”
Section: Name Of Game Papersmentioning
confidence: 99%
“…Nevertheless, they can also engage students in online training courses with fun challenges, friendly competition, and immediate feedback (McLaughlin & Yan, 2017 ). Most studies report the effectiveness of gamified learning in formative assessment (e.g., Arif et al, 2019 ; Ismail et al, 2019 ; Kapsalis et al, 2020 ; Kickmeier-Rust et al, 2014 ; Şad & Özer, 2019 ). In the meantime, research that empirically investigates how gamification implementation is an instructional and digital assessment intervention in online classrooms during the epidemic is scarce.…”
Section: Motivation and Perceived Learning In Gamification Instructionmentioning
confidence: 99%
“…They are excellent for engaging distant students in real-time collaboration on predetermined questions and obstacles (Chaiyo & Nokham, 2017 ). Numerous studies have been conducted on Kahoot and Quizizz as gamification platforms for student learning (e.g., Goksün & Gürsoy, 2019 ; Kapsalis et al, 2020 ). Thus, the current study seeks to extend previous work and fill the research gaps regarding their use during the pandemic and continued application to post-pandemic learning in different instructional settings.…”
Section: Introductionmentioning
confidence: 99%
“…Similar to Quizizz, Kahoot! is a game-based platform that leads the students to be active learners during remote teaching and learning [33]. Kahoot!…”
Section: Even It Is Not a Graded Test But It Challenges My Students D...mentioning
confidence: 99%