2009 21st International Symposium on Computer Architecture and High Performance Computing 2009
DOI: 10.1109/sbac-pad.2009.25
|View full text |Cite
|
Sign up to set email alerts
|

kD-Tree Traversal Implementations for Ray Tracing on Massive Multiprocessors: A Comparative Study

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
3
0
1

Year Published

2010
2010
2015
2015

Publication Types

Select...
4
3

Relationship

1
6

Authors

Journals

citations
Cited by 8 publications
(4 citation statements)
references
References 8 publications
0
3
0
1
Order By: Relevance
“…Ray traversal in kD-tree was heavily investigated on both CPU [17] and on GPU [33], [34], whereas beam traversal in kD-tree was seldom investigated. Until recently, Overbeck et al first extended the ray traversal algorithm to beam tracing to render images with soft shadow [35] on CPU, but to our knowledge, no previous algorithm has been raised for the optimization of GPU architecture in beam traversal in kD-tree.…”
Section: A Preprocessingmentioning
confidence: 99%
“…Ray traversal in kD-tree was heavily investigated on both CPU [17] and on GPU [33], [34], whereas beam traversal in kD-tree was seldom investigated. Until recently, Overbeck et al first extended the ray traversal algorithm to beam tracing to render images with soft shadow [35] on CPU, but to our knowledge, no previous algorithm has been raised for the optimization of GPU architecture in beam traversal in kD-tree.…”
Section: A Preprocessingmentioning
confidence: 99%
“…2) Using the GPUs for parallelizing the construction process for the data structures that can be used in the ray tracing. Other research work in this trend, designed new optimized structures suitable for GPU computing as [29,30].…”
Section: Rubin and Whittedmentioning
confidence: 99%
“…Una estructura jerárquica muy usada por los investigadores [2,6] es conocida como k d-trees. Recientemente, Dos Santos et al [17] ha investigado la implementación de estas estructuras en el GPU. Hoff et al [11] presenta una técnica de detección de colisiones geométrica, rasterizando imágenes y tratando pixeles sobre-escritos como colisiones.…”
Section: Trabajo Relacionadounclassified