2018
DOI: 10.1145/3203199
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Kernel Foveated Rendering

Abstract: Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. In this paper, we parameterize foveated rendering by embedding polynomial kernel functions in the classic log-polar mapping. Our GPU-driven technique uses closed-form, parameterized foveation that mimics the distribution of photoreceptors in the human retina. We present a simple two-pass kernel foveated rendering (KFR) pipeline that maps well onto modern GPUs… Show more

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Cited by 79 publications
(52 citation statements)
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“…Meng et al . [MDZV18] present a different, analytical approach, where they use log‐polar mappings to parameterize foveated rendering based on the receptor distribution on the retina and thus reducing cost of the rendering step.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Meng et al . [MDZV18] present a different, analytical approach, where they use log‐polar mappings to parameterize foveated rendering based on the receptor distribution on the retina and thus reducing cost of the rendering step.…”
Section: Related Workmentioning
confidence: 99%
“…The first factor, eccentricity confidence , is based on the falloff in the eye's visual acuity (spacial distinguishability) with larger eccentricity [Adl65], due to the lower receptor density distribution mapped to peripheral vision. This is the property that foveation methods [GFD*12, PSK*16, WRK*16, MDZV18] generally exploit, having especially the cones in mind [PSK*16]. We use truerightce(ϕ)=S1()ϕϕFϕ0ϕF,with S1 the smooth‐step function, ϕ the eccentricity of the current sample, ϕF the angle covered by the fovea and ϕ0 the angle we expect to be fully into the periphery.…”
Section: Identifying Missing Informationmentioning
confidence: 99%
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“…Foveated rendering (FR) uses a spatial quality profile that aims to match the visual acuity of the eye [5,12,16,18,19,23]. The scene is divided into multiple regions each of which is rendered according to its angular eccentricity from the gaze point using, e.g., variable rate shading [19].…”
Section: Introductionmentioning
confidence: 99%
“…Foveation has been used in image/video compression for reduction of the amount of data to be codified, graphic rendering [18][19][20][21], for streaming data through the Internet or other channels [4,5,22] and for stereo disparity estimation [23]. In such application, the foveation method should comply with a pleasant appearance for human visualization purposes, after reconstruction.…”
Section: Introductionmentioning
confidence: 99%