2018
DOI: 10.29333/ejmste/99174
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Keyframe or Motion Capture? Reflections on Education of Character Animation

Abstract: In character animation education, the training process needs diverse domain knowledge to be covered in order to develop students with good animation ability. However, design of motion also requires digital ability, creativity and motion knowledge. Moreover, there are gaps between animation education and industry production which motion capture is widely applied. Here we try to incorporate motion capture into education and investigate whether motion capture is supportive in character animation, especially in cr… Show more

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Cited by 8 publications
(2 citation statements)
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“…The 3D character animation software (e.g., 3ds Max and MotionBuilder) used to synthesize human motion, requires proficient skills and tedious efforts. Further, the platform dependency and lack of customization increase the complexity, making the process difficult from an end-user perspective [5]. Human motion data centred research greatly relies on preexisting motion databases (e.g., CMU MoBo and KIT Whole-Body) [6]- [8].…”
Section: Introductionmentioning
confidence: 99%
“…The 3D character animation software (e.g., 3ds Max and MotionBuilder) used to synthesize human motion, requires proficient skills and tedious efforts. Further, the platform dependency and lack of customization increase the complexity, making the process difficult from an end-user perspective [5]. Human motion data centred research greatly relies on preexisting motion databases (e.g., CMU MoBo and KIT Whole-Body) [6]- [8].…”
Section: Introductionmentioning
confidence: 99%
“…Characters in movies are 3D virtual actors designed using computers. e 3D virtual animation actors are driven by capturing the movements and facial expressions of real actors, thereby making the actions of the virtual animator the same as the real actors' actions [2]. In somatosensory games, electronic games can be operated by swinging the handle if inertial sensors are added so that people can obtain visual stimulation and feel the happiness brought by electronic games [3].…”
Section: Introductionmentioning
confidence: 99%