Proceedings of the Group Interaction Frontiers in Technology 2018
DOI: 10.1145/3279981.3279986
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Kid Space

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Cited by 8 publications
(7 citation statements)
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References 28 publications
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“…Our previous ethnographic research with dozens of parents showed that they acknowledged the technology's benefits for their young children's learning, however, they still worried about the screen time, lack of physical activity and lack of social interactions (Anderson et al., 2015; see also Ahearne et al., 2016; American Academy of Pediatrics, 2016; Blackwell et al., 2014; Wood et al., 2008). With the outbreak of the COVID‐19 pandemic, these concerns exponentially increased as children's screen time peaked—for some children reaching ~%500 increase (Eyimaya & Irmak, 2021; Parents Together, 2020).…”
Section: Introductionmentioning
confidence: 99%
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“…Our previous ethnographic research with dozens of parents showed that they acknowledged the technology's benefits for their young children's learning, however, they still worried about the screen time, lack of physical activity and lack of social interactions (Anderson et al., 2015; see also Ahearne et al., 2016; American Academy of Pediatrics, 2016; Blackwell et al., 2014; Wood et al., 2008). With the outbreak of the COVID‐19 pandemic, these concerns exponentially increased as children's screen time peaked—for some children reaching ~%500 increase (Eyimaya & Irmak, 2021; Parents Together, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Kid Space combines various sensing technologies and uses spoken dialogue to interact with children and understand individual progress to provide personalised learning experiences in a blended physical and digital environment (Anderson et al., 2018; Aslan, Agrawal, et al., 2022; Sahay et al., 2019). We previously tested Kid Space as an immersive, projected experience in an elementary school with promising initial results that showed high levels of task engagement with less screen time, increased physical activity and more social interactions (Aslan, Agrawal, et al., 2022) when compared to traditional PC‐based experiences.…”
Section: Introductionmentioning
confidence: 99%
“…To conduct our experiments, we use the BANK-ING (Casanueva et al, 2020) and CLINC (Larson et al, 2019) datasets similar to the DAC work (Zhang et al, 2021). We also use another dataset called KidSpace that includes utterances from a Multimodal Learning Application for 5-to-8 years-old children (Sahay et al, 2019;Anderson et al, 2018). We hope to utilize this system to label future utterances into relevant intents.…”
Section: Resultsmentioning
confidence: 99%
“…Kid Space is an advanced, centralized projection device that creates multi-modal interactivity and intelligently projects AR content across surfaces using a visible agent to help with learning by playing [98]. The initial study showed that children were involved actively with the projected character during a math exercise.…”
Section: Multi-agent Systemsmentioning
confidence: 99%
“…From all of the above studies discussed, there are only a few that have considered agents (as shown in Figure 3); these are presented in Section 4.11 such as Kid Space [98,99] for problem-based learning. Machine Learning Unity Agents are pretty new and have not been effectively implemented in any AR studies for education, as discussed in detail in Section 6.3.…”
Section: Agentsmentioning
confidence: 99%