Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education 2004
DOI: 10.1145/971300.971367
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Kinesthetic learning in the classroom

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Cited by 33 publications
(26 citation statements)
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“…In STEM courses, active learning increases student performance, particularly in historically underrepresented populations (Eddy & Hogan, 2014;Freeman et al, 2014), through engaging the tactile senses (Begel et al, 2004;Nersessian, 1991). Active, hands-on learning also helps students analyze the organization and orientation of component parts (Haury & Rillero, 1994).…”
Section: Subtle Shifts In the Classroommentioning
confidence: 99%
“…In STEM courses, active learning increases student performance, particularly in historically underrepresented populations (Eddy & Hogan, 2014;Freeman et al, 2014), through engaging the tactile senses (Begel et al, 2004;Nersessian, 1991). Active, hands-on learning also helps students analyze the organization and orientation of component parts (Haury & Rillero, 1994).…”
Section: Subtle Shifts In the Classroommentioning
confidence: 99%
“…However, as a community we tend not to share and so not to reuse them; additionally, there is little community-wide development of new shared resources. Past efforts such as the KLA repository [2] appear not to have worked as a community initiative. After high initial activity, little has been added since.…”
Section: Discussionmentioning
confidence: 99%
“…Similarly Curzon [10] argued for physical games and puzzles in teaching introductory CS courses. KLA [2] is a wiki-based library for kinaesthetic activities aimed mainly at university teaching contexts.…”
Section: Related Workmentioning
confidence: 99%
“…Another example of an embodied learning activity in physics is the application of the right-hand rule for determining the direction of the magnetic force on a moving charge. A variety of other embodied learning activities have been developed in which the body represents mathematical entities [49], molecules [50], electrical charges [51,52], celestial bodies [53][54][55], computer science entities [56], components of a dynamic system [57,58], cellular processes [59,60], and even literary devices [61].…”
Section: A Embodied Interactionmentioning
confidence: 99%