“…Quadtrees and their higher-dimensional equivalents have been long studied in computational geometry [22,25,40,44,80,135,151,193]. Quadtrees are popular among practitioners because of their ease of implementation and good performance in many practical applications [12,21,24,64,90,152]. Given a planar point set P contained in a square, we can define the minimal quadtree that contains P to be the quadtree we obtain by recursively subdividing the root square until no leaf contains more than one (or a constant number of) point(s), refer to Figure 7.1(c).…”