2013
DOI: 10.1017/s0269888913000258
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Knowing, reasoning and visualizing in industrial design

Abstract: Industrial design processes can be described as human design problem solving, incorporating the acquisition, evaluation, production and transfer of specific knowledge. In this paper, we will describe the connection and interaction between visualization and reasoning during different stages of the design process. Thereby we focus on three early stages of this process: clarifying the task, concepting and designing an overall solution.This paper provides a rather general description of design processes and more d… Show more

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Cited by 17 publications
(10 citation statements)
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“…Different sets of drawing, writing, handicraft papers, cardboard and photographs were prepared as a workshop‐specific toolkit. The workshop sequence was derived from typical processes in industrial design; much attention was paid to visualization as a means of thinking and communication (Woelfel et al., ). However, the focus was on selecting, arranging and tinkering rather than sketching and drawing in order to take into account the participants' diverse drawing skills.…”
Section: Case Studiesmentioning
confidence: 99%
“…Different sets of drawing, writing, handicraft papers, cardboard and photographs were prepared as a workshop‐specific toolkit. The workshop sequence was derived from typical processes in industrial design; much attention was paid to visualization as a means of thinking and communication (Woelfel et al., ). However, the focus was on selecting, arranging and tinkering rather than sketching and drawing in order to take into account the participants' diverse drawing skills.…”
Section: Case Studiesmentioning
confidence: 99%
“…It is a calculated logical reasoning to determine if an object representation or his design attributes are acceptable. Whereas subjective judgment is highly linked to the emotional and memory center of the brain and isn't always conscious (Woelfel, 2010). As suggested before and in reference to Damasio's studies, both parts of the judgment (logical and emotional) are quasi-simultaneous and condition each another.…”
Section: Figure4 Perceptual Cognitive and Emotional Modelmentioning
confidence: 94%
“…Woelfel (Woelfel, 2010) explain this absence in the fuzzy front end of the new product development by comparing the fuzziness of sketching and the geometrical strictness of virtual model data (Buxton, 2007). The necessity of ambiguous non-restrictive representation techniques in the early phases can be the cause of the virtual technologies rejection.…”
Section: Virtual Realitymentioning
confidence: 99%
“…User experience design (UXD) as a holistic approach to create valuable products aims at complementing instrumental qualities (directly task-related, covered by usability) with non-instrumental qualities of human-technology interaction [5,18]. While traditional approaches to human-centred design consider the what and how, i.e., function, safety and ergonomics, UXD also considers the why, pleasure and joy or personal significance [19][20][21]. It is state of the art in software development and is also gaining momentum in consumer product development.…”
Section: Usability and User Experience (Uux)mentioning
confidence: 99%