2003
DOI: 10.1080/00336297.2003.10491797
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Knowing the Game: Integrating Speech and Action in Games Teaching Through TGfU

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Cited by 113 publications
(91 citation statements)
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References 16 publications
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“…Traditionally, team sports have been taught based on technical/skills approaches in a positivist way, which do not consider the complexity of the games' environment and fail to explain the contextual nature of these games to players 23 . Another characteristic is the main position assumed by skills development and its automatic application in game context 24 .…”
Section: Teaching Games For Understandingmentioning
confidence: 99%
See 1 more Smart Citation
“…Traditionally, team sports have been taught based on technical/skills approaches in a positivist way, which do not consider the complexity of the games' environment and fail to explain the contextual nature of these games to players 23 . Another characteristic is the main position assumed by skills development and its automatic application in game context 24 .…”
Section: Teaching Games For Understandingmentioning
confidence: 99%
“…However, only mini-games can lead players not to learn the adult game, which justifies the principle of modification-exaggeration 27 . Learning takes place in authentic contexts because it is embedded within games or game-like activities that are modified to reduce skill demands 23 , encouraging players to engage in cognitive play 27 to solve "tactical problems encountered within the game" 3:216 . The third principle, modification-exaggeration, describes that although mini-games allow children to create associations with adults' games, solutions for their tactical problems can be difficult.…”
Section: Teaching Games For Understandingmentioning
confidence: 99%
“…Learning to play any game involves a range of cognition including perception (pre-cognition), problem solving, decision-making and responding to cues (Kirk & MacPhail, 2002). They also provide opportunities for collaborative problem solving and the social interaction from which meaningful and lasting learning emerges (Light & Fawns, 2003).…”
Section: Pedagogical Possibilities and Game Centred Teaching (Gct)mentioning
confidence: 99%
“…Any inability to respond with suitably high quality teaching widens the gap between physical education and the 'academic' curriculum, reinforcing the perception of it as a non-academic subject distant from the 'real' school curriculum. This then reduces physical education to justifying its place in the curriculum as a tool for fighting lifestyle diseases such as obesity when research suggests its potential for realising valuable intellectual learning through movement when appropriate pedagogy is adopted (Griffin & Butler, 2005;Light & Fawns, 2003).…”
Section: Teacher Training and Quality Physical Educationmentioning
confidence: 99%
“…We can scaffold 'conversations' about what they are doing, how they are playing, such social interaction and collaboration can be drawn down through this group think (Sawyer, 2007) resolving tactical problems through an embodied dialogue (Light & Fawns, 2003).…”
Section: Markmentioning
confidence: 99%