IEEE International Conference on Shape Modeling and Applications 2007 (SMI '07) 2007
DOI: 10.1109/smi.2007.24
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Knowledge-based extraction of control skeletons for animation

Abstract: In this paper we propose a method for the automatic extraction and annotation of the animation control skeleton of virtual humans, which relies on an a-priori knowledge of the human anatomy. The method is based on a segmentation of the virtual human shape into semantically meaningful features, like arms or legs, and on an automatic location and labeling of joints of the control skeleton. The method is particularly relevant for computer animation where the process still largely relies on manual tasks, and espec… Show more

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Cited by 7 publications
(6 citation statements)
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References 13 publications
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“…Because computer animation uses animation software [7][8] and speeds up the performance [13]. If a small mistake is found in traditional amount the animation is required to repeat from start, instead of deleting and correcting mistake so again the same work can be done, so there is time consuming in traditional animation.…”
Section: Literature Surveymentioning
confidence: 99%
“…Because computer animation uses animation software [7][8] and speeds up the performance [13]. If a small mistake is found in traditional amount the animation is required to repeat from start, instead of deleting and correcting mistake so again the same work can be done, so there is time consuming in traditional animation.…”
Section: Literature Surveymentioning
confidence: 99%
“…By not constraining themselves to models of humans, they may suffice for the manual creation of animations but lack the one-to-one correspondence of skeleton joints to real human joints. This has been addressed in (Dellas et al, 2007) which constrains the processed models to humans and can, therefore, utilize both the semantics of the individual skeleton joints and the knowledge about the human body. They first segment the mesh into semantic parts (like head, limbs, etc.…”
Section: Related Workmentioning
confidence: 99%
“…3c). A similar approach can be found in (Dellas et al, 2007) to extract a simple 3-segment spine, but we will take this idea further to extract the complete set of spinal joints.…”
Section: Positioning Of Spinal Jointsmentioning
confidence: 99%
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“…clustering-based [122,82], and semantics-based [53]. Recently, Schaefer and Yuksel propose a novel method to extract hierarchical, rigid skeletons from example poses [122].…”
Section: Skeleton Extractionmentioning
confidence: 99%